delphipsmith: (BA beta)
Obviously the script has some major issues:

Twenty biggest world history plot holes

I like this one particularly: "13. A plague wipes out vast quantities of Europeans, and then shows up randomly later? Obvious sequel bait." XD

Karma

8 October 2015 01:33 am
delphipsmith: (busy busy busy)
Having a new house is awesome beyond awesome.
Packing up the old house sucks nuclear weasel penises.
That is all...
delphipsmith: (bookgasm)
Miss Peregrine's Home for Peculiar Children (Miss Peregrine, #1)I so much wanted to love Miss Peregrine's Home for Peculiar Children, with its odd photographs and mysterious grandfather and menacing hollow creatures and, well, peculiar children, but I couldn't, not quite. I enjoyed it, but I didn't love it. The use of photographs was clever, the idea of living inside a time loop intriguing if a bit fuzzy in its logic, but I had two biggish problems with the book as a whole.

The first is a lack of good pacing/tightness. Ideally a book hooks you immediately, the tension gradually ratchets up as you go on, until you have a nice big finale. In this case, most of the gripping stuff came at the beginning; although the rest has some good bits it struck me as somewhat meandering and unfocused. The second was that the main character, rather than maturing through the course of the book, seems instead to become more childish (perhaps it's a side effect of hanging out with beings that have been children for 80+ years?). I can't recall when/if his age is given, but based on how he's presented at the beginning I would have guessed him to be 17 or 18; by the end he comes across more like a 13 or 14-year-old.

Then there's the fact that it's obviously a setup for a sequel, which I didn't know ahead of time and which was therefore irritating. (Does no one write good standalone novels any more??) So all in all, I give it a resounding "Meh."

Year's Best SF 16Lives up to the title, "Year's Best." The best collection of short-form SF I've read in quite a while. All the stories are top-notch, with a wide mix of voices, settings, topics, length, styles and approaches. There are tales of post-apocalypse, space adventure and genetic modification; there are children and old men and guitar-playing dinosaurs and even a sort of steam-punk female Napoleon.

The only disappointment was the last one, a modern riff on the Benandanti -- I'm a fan of updated/retold folklore and fairy tales and I don't mind unreliable narrators or meta-fiction so I was intrigued at first, but in the end this comes across as too self-conscious an exercise in cleverness by both the narrator and the author.

Now, what to read next?? I can't decide if I want to re-read The Stand (about which Mr Psmith and I had a rousing debate last night, regarding the absence of a religious element among the bad guys) or tackle 11/22/63. I also have to finish Swansea Girl. Lots to do!

(N.B. The fact that I am STILL getting ZERO notifications from LJ, and my ISP apparently can't be bothered to look into it or even respond, is SERIOUSLY vexing me...)
delphipsmith: (magick)
A man has died of rabies from a kidney transplant. After seventeen months. Yay, now we can worry about long-incubation period rabies! The lesson here I guess is take good care of your kidneys so you don't need a new one.

The Infinity ConcertoSo, The Infinity Concerto. I loved Greg Bear's Blood Music, and the title, summary, and about the first third of this book intrigued me very much, which made me all the more disappointed when it all went flat. Bear incorporates some excellent fantasy elements -- Lamia, the Crane Women, humans confined to a sort of ghetto in the realm of the Sidhe, the mystical power of music -- but he never seems to effectively meld the components into a coherent whole.

The most obvious example is music: the title has the word "concerto" in it, Michael's translation into the Realm is instigated by a composer, nearly all of the humans in the Realm are there because they experienced a mystical response to music (either playing or listening), no musical instruments are allowed in the Sidhe realm and it's mentioned more than once that the Sidhe dislike human music, etc. But in the end, all of that is completely irrelevant. Music plays no part whatsoever in the central conflict of the book, either in its unfolding or resolution. That was a major "WTF?" for me.

Another example of apparently important but ultimately unincorporated story elements is Eleuth: she loves Michael to the point that she dies for him but in the end her death means nothing, since he learns nothing from it and it has no effect on his quest, his training, his knowledge, or even his emotions! Many of the other characters such as Nikolai, Lin Piao, Savarin, the Sidhe horse, even Lamia suffer from this same lack of integration into the plot. As a reader, if I spend time getting invested in characters -- learning not only their names but little things about them -- I expect that investment to be returned somehow. The ROI on 95% of the characters in this book is about zero.

It wasn't just characters that floated about unattached. Since the main character is initially completely at a loss about what's going on, so is the reader. This is not a problem if the main character slowly begins to piece together the puzzle, carrying the reader with him or her. That didn't happen here, at least not for me. The back-story about Mages battling each other and turning each other into Earth(?) animals was intriguing but I had a lot of trouble following how it was connected to the Michael's story, what with the muddle of humans, Sidhe, gods and Mages who are, or pretend to be, each other, or something else. There also seemed to be a lot of extraneous information that wasn't integrated into the story (interstellar Sidhe travel, for example, and the weird brass cylinder floating in the Maelstrom).

This is at bottom a quest tale, which by definition means that the main character undertakes a journey, with a goal, and he changes along the way. Here again, Michael's journey and growth seemed to be largely unconnected to the climax of the story. His goal was never clear even to himself; his training consists of a lot of running, learning to generate heat so he doesn't need a fire, and throwing shadows to distract attackers. The "power" he uses at the end to defeat the Isomage is that he's a poet - but he was a poet from the beginning, so nothing about his journey has anything to do with it.

As a minor nit, I totally stopped caring about Biri when it's revealed that the first task he's assigned on joining the Sidhe version of the priesthood is to kill his horse, and he does. Maybe it's Bear's shorthand for demonstrating that the Sidhe are irredeemable bastards, but I think there are more sensible ways to demonstrate it. Besides, it doesn't really jibe with their other characteristics, such as nature magic and becoming trees after death.

This is a lot to say about a book that I didn't much like, but I think it's because it had so much potential and it vexes me that the potential was unrealized. (By comparison, Andre Norton's Dread Companion is a similar story about a human being translated to the Faerie Realm, but it does a much better job (maybe because it doesn't try so hard). I re-read that one on a regular basis.)
delphipsmith: (waka waka bang splat)
Paul McCartney and the Boss are playing their warbles, and the millicents cut them off in the middle of their finale?? Tsk, tsk, tsk. And one of them a Sir, too! Turning the lights and zvook off on a Knight seems right oozhassny. Somebody owes somebody an appy polly loggy.

Ed.: If you've never read A Clockwork Orange you might need this...
delphipsmith: (meh)
Saw Snow White and the Huntsman this weekend. Visually stunning, excellent black feather cloak (WANT), pretty horsies (WANT), pleasing Thor eye candy (WANT), and the dwarves were quite funny. Otherwise -- dialog, script, acting, character development, plot, etc. -- all meh.
delphipsmith: (BuffyVlad)
These Children Who Come at You with Knives, and Other Fairy Tales: StoriesReviews of this book said it was "irresistibly droll," "wickedly dark," and "wildly entertaining." I beg to differ. As someone who's read widely in and on fairy tales (Kissing the Witch, Red as Blood, Snow White, Blood Red, The Uses of Enchantment, The Fairy Tales of Hermann Hesse, etc.) I found it sadly lacking. I would even say lame. I don't care whether your retellings are dark, light or total fluff as long as they're well done and respect the spirit of the story. These don't. These are Beavis and Butthead do Grimm, dragging fairy tales down into juvenile sniggering bathroom jokes. The writing is technically adequate (though if you want masterful gritty slang I'd point you to The Best of Damon Runyon, he does it much better) but the head and the haunch and the hoof of these stories is "life kinda sucks, so let's just wallow in the worst of it."

Most frustrating: the opening tale, where Satan designs the world. This is an elegant, clever, biting, funny alternate creation tale, which I loved. Everything that followed fell terribly, terribly flat. I might have dislike the rest less if the preface hadn't set the bar for my expectations so high.
delphipsmith: (DamnNotGiven)
Auralia's Colors: The Red Strand (The Auralia Thread #1)Yet again, a book I desperately wanted to like but didn't. The premise sounded intriguing: the king of Abascar, a kind of city-state, decrees that all things of color and beauty be "donated" to the castle and everyone will from then on wear only shades of grey and brown ("Abascar's Winter"). At some indeterminate point in the future, he promises that all will be returned to the people and Abascar will be brighter and more beautiful than ever ("Abascar's Spring"). But one young woman, a mysterious foundling raised by the Gatherers (men and women exiled for petty crimes; they live outside Abascar's walls and hope to be readmitted at the annual Testing), knows how to draw colors from nature and create beautiful things for her friends. Auralia's colors eventually spark (literally) changes in the city.

OK, so far so good. But the author leaves massive holes EVERYWHERE. Explanations, if given at all, are so thin as to be transparent. Why would the people agree to this nonsense? What's his motivation in the decree (come to that, what are the motivations of ANY of the characters)? Why isn't there a thriving black market in colorful stuff from the other cities? Who are these Beastmen and why haven't they been stamped out long ago by the other cities? Why was Jaralaine so unhappy and why on earth is she here )? What the hell is wrong with the King all these years? Why is the annual event called the Testing when nobody is tested? Why was Scharr ben Fray exiled? Why does Stricia completely lose it when this happens )? What are these Northchildren and are they real or imaginary? WTF is this Keeper that everyone dreams about and why does he, or it, even matter? Then there is the very bizarre denouement of the story which a) is way too melodramatic, b) makes no sense whatsoever, and c) has nothing to do with Auralia or her colors! (It's all down to jealousy and the fact that alcohol is flammable.)

Worst of all, the central pivot of the story -- the fact that Auralia's colors have some kind of magical power -- is only ever mentioned in passing!! She has no idea that they do (in fact she says they don't). The first time it's mentioned is third hand, when one of the Gatherers says that so-and-so's breathing was better when he wore a yellow scarf that Auralia made for him. Why didn't so-and-so himself mention it? Or better yet, why didn't we see this happen?

Everything that happens in the story has this same third-hand feel to it, as if the most fascinating bits are happening off screen and we only get glimpses of them or hear about them later. Good characters jump off the page, make you feel like you've met them; these characters come across like mannequins that the author moves around. The author invents weirdly-named animals and plants for no apparent reason (vawns? why not just have them ride horses like normal people??). The characters are paper cut-outs, one-dimensional and cliche: the mad king, the noble prince, the stalwart and loyal soldier, the mysterious foundling, the exiled wise counselor. The fact that the most interesting and complex character in the whole book is the guy who tortures people in the dungeon, who appears for a total of about 5 pages, should tell you how limp and pale the rest of them are.

I ended up just skimming the last hundred pages. Don't waste your time.
delphipsmith: (zombies)
This was a tall order, I must admit; a bit like MST3K trying to take on, say, Hamlet. I don't think it succeeded too well -- too much vomiting and bathroom humor. Some funny bits ("It is a truth universally acknowledged that a zombie in possession of brains must be in want of more brains"), and I was amused by Lady Catherine's ninjas and the baiting of traps with cauliflower (because it looks like brains). But overall I give it a "meh."

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